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  • Accomplishments and Experience
  • 0 creating 3d models, both character and environment, animation and textures for implementation in unity game engine
  • 0 currently working on a two-person team to produce a locked room style horror game
  • 0 worked with multiple teams to create various art on various projects
  • 0 working with a game designer to create both character and environment design


  • Accomplishments and Experience
  • 0 publicised the festival by handing out leaflets and explaining the events to members of the public, guiding visitors around during events, setting up equipment such as audio equipment, mic props as well as music sheet stands and working as a sales assistan


  • Accomplishments and Experience
  • 0 developed the game design, character design, and pixel art assets for use in the game
  • 0 researched game maker studio to design gameplay suitable to the programs and for the 48 hrs given for the game
  • 0 responsible for research and concepting game idea based on ggj theme


  • Accomplishments and Experience
  • 0 collaborated with teammates to design gameplay and aesthetics, define game assets, set milestones and execute design assignments. creating environment assets using artrage
  • 0 global game jam


  • Accomplishments and Experience
  • 0 gained skills in set production by creating professional graphical representations of games
  • 0 integrated artistic and interpersonal skills into a professional working environment
  • 0 october 30th, 2011
  • 0 set artist, pugs luv beats
  • 0 worked alongside a team to create a unique set concept to present a story, moved, arranged, and set up equipment on set